using UnityEngine; using UnityEngine.Networking; namespace RoR2.Networking; public class GenericSceneSpawnPoint : MonoBehaviour { public GameObject networkedObjectPrefab; private void Start() { if (NetworkServer.active) { NetworkServer.Spawn(Object.Instantiate(networkedObjectPrefab, base.transform.position, base.transform.rotation)); base.gameObject.SetActive(value: false); } else { base.gameObject.SetActive(value: false); } } }