using UnityEngine; using UnityEngine.Events; namespace RoR2.Scripts.Tutorial; public class TutorialFirstLevelEventGate : MonoBehaviour { public UnityEvent ExecTutorialIsEnabled; public UnityEvent ExecTutorialIsDisabled; public void Exec() { if (TutorialManager.isTutorialEnabled && (bool)Run.instance && Run.instance.stageClearCount == 0) { ExecTutorialIsEnabled?.Invoke(); } else { ExecTutorialIsDisabled?.Invoke(); } } }