using TMPro; using UnityEngine; namespace RoR2.UI.SkinControllers; [RequireComponent(typeof(TextMeshProUGUI))] public class LabelSkinController : BaseSkinController { public enum LabelType { Default, Header, Detail } public LabelType labelType; public bool useRecommendedAlignment = true; private TextMeshProUGUI label; protected new void Awake() { label = GetComponent(); base.Awake(); } protected override void OnSkinUI() { switch (labelType) { case LabelType.Default: skinData.bodyTextStyle.Apply(label, useRecommendedAlignment); break; case LabelType.Header: skinData.headerTextStyle.Apply(label, useRecommendedAlignment); break; case LabelType.Detail: skinData.detailTextStyle.Apply(label, useRecommendedAlignment); break; } } }