using UnityEngine; using UnityEngine.Networking; namespace RoR2; public abstract class BaseZoneBehavior : NetworkBehaviour, IZone { public abstract bool IsInBounds(Vector3 position); private void UNetVersion() { } public override bool OnSerialize(NetworkWriter writer, bool forceAll) { bool result = default(bool); return result; } public override void OnDeserialize(NetworkReader reader, bool initialState) { } public override void PreStartClient() { } }