using UnityEngine; namespace RoR2; public class BasicBezierSplineControlPoint : MonoBehaviour { public Vector3 forwardVelocity = Vector3.forward; public Vector3 backwardVelocity = Vector3.back; private void OnDrawGizmos() { Gizmos.color = Color.yellow; Matrix4x4 identity = Matrix4x4.identity; identity.SetTRS(base.transform.position, base.transform.rotation, Vector3.one); Gizmos.matrix = identity; Gizmos.DrawRay(Vector3.zero, forwardVelocity); Gizmos.DrawRay(Vector3.zero, backwardVelocity); Gizmos.DrawFrustum(Vector3.zero, 60f, -0.2f, 0f, 1f); } }