namespace RoR2; internal class OutOfCombatArmorBehavior : CharacterBody.ItemBehavior { private bool providingBuff; private void SetProvidingBuff(bool shouldProvideBuff) { if (shouldProvideBuff != providingBuff) { providingBuff = shouldProvideBuff; if (providingBuff) { body.AddBuff(DLC1Content.Buffs.OutOfCombatArmorBuff); } else { body.RemoveBuff(DLC1Content.Buffs.OutOfCombatArmorBuff); } } } private void OnDisable() { SetProvidingBuff(shouldProvideBuff: false); } private void FixedUpdate() { SetProvidingBuff(body.outOfDanger); } }