## Settings file was created by plugin Gamers of the Cracked Emoji v1.2.5 ## Plugin GUID: com.TheBestAssociatedLargelyLudicrousSillyheadGroup.GOTCE [_Presets:] ## Disable all items under the NonLunarLunar (non-lunar items with downsides) category. # Setting type: Boolean # Default value: false NonLunarLunar = false ## Disable all items under the Masochist (self-damage or self-killing) category. # Setting type: Boolean # Default value: false Masochist = false ## Disable all items under the Unstable (lagging and crashing) category. # Setting type: Boolean # Default value: false Unstable = false ## Disable all items under the Bullshit (really stupid) category. # Setting type: Boolean # Default value: false Bullshit = false [Artifact: Artifact of Blindness] ## Should this artifact appear for selection? # Setting type: Boolean # Default value: true Enable Artifact? = true [Artifact: Artifact Of Crowdfunding] ## Should this artifact appear for selection? # Setting type: Boolean # Default value: true Enable Artifact? = true [Artifact: Artifact Of Loader] ## Should this artifact appear for selection? # Setting type: Boolean # Default value: true Enable Artifact? = true [Artifact: Artifact Of Sole] ## Should this artifact appear for selection? # Setting type: Boolean # Default value: true Enable Artifact? = true [Artifact: Artifact of Woolie] ## Should this artifact appear for selection? # Setting type: Boolean # Default value: true Enable Artifact? = true [Enemy: Cracked Pest] ## Should this enemy appear in runs? # Setting type: Boolean # Default value: true Enable Enemy? = true [Enemy: Cracked Vermin] ## Should this enemy appear in runs? # Setting type: Boolean # Default value: true Enable Enemy? = true [Enemy: Crowdfunder Woolie] ## Should this enemy appear in runs? # Setting type: Boolean # Default value: true Enable Enemy? = true [Enemy: Gummy Beetle Queen] ## Should this enemy appear in runs? # Setting type: Boolean # Default value: true Enable Enemy? = true [Enemy: Ion Surger] ## Should this enemy appear in runs? # Setting type: Boolean # Default value: true Enable Enemy? = true [Enemy: Living Suppressive Fire] ## Should this enemy appear in runs? # Setting type: Boolean # Default value: true Enable Enemy? = true [Enemy: Providence] ## Should this enemy appear in runs? # Setting type: Boolean # Default value: true Enable Enemy? = true [Enemy: The] ## Should this enemy appear in runs? # Setting type: Boolean # Default value: true Enable Enemy? = true [Enemy: Voidlingling] ## Should this enemy appear in runs? # Setting type: Boolean # Default value: true Enable Enemy? = true [Enemy: Voidlinglingling] ## Should this enemy appear in runs? # Setting type: Boolean # Default value: true Enable Enemy? = true [Enemy: Voidlinglinglingling] ## Should this enemy appear in runs? # Setting type: Boolean # Default value: true Enable Enemy? = true [Equipment: Blood Gamble] ## Should this equipment appear in runs? # Setting type: Boolean # Default value: true Enable Equipment? = true [Equipment: Secret Compartment] ## Should this elite equipment appear in runs? If disabled, the associated elite will not appear in runs either. # Setting type: Boolean # Default value: true Enable Elite Equipment? = true [Equipment: The Aegisfunder] ## Should this equipment appear in runs? # Setting type: Boolean # Default value: true Enable Equipment? = true [Equipment: The Crowdfunder 2] ## Should this equipment appear in runs? # Setting type: Boolean # Default value: true Enable Equipment? = true [Equipment: Void Donut] ## Should this equipment appear in runs? # Setting type: Boolean # Default value: true Enable Equipment? = true [Item: #gd1-nullified] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: #ror2-discussion] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Aegis Display Case] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Aegiscentrism] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Aegmergency Aegis] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Amalgam Spoon] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Amber Rabbit] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Analytical Aegis] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Ancient Axe] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Animal Head] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Backup Hammer] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Balls] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Bang Snap] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Barrier Insurance] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Barrier Stone] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Barrierworks] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Big Shoe] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Bison Skull] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Bottled Command] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Bottled Enigma] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Bottled Metamorphosis] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Boxing Gloves] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Chaos Rounds] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Christmas Gift] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Clasping Claws] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Conformity] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Corrupted Shard] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Corrupts all Shatterspleens] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Crown Prince] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Dark Flux Pauldron] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Decorative Drill] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Delicater Watch] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Dope Dope] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Empathy C4] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Entropic Emblem] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Explorers Torch] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Expression of the Immolated] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Faulty Spacetime Clock] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Formless Sand] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Fortified Flask] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Free WiFi] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Gabes Shank] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Galsone] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Gamepad] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Geneva Suggestion] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Grandfather Clock] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Gummy Vitamins] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Healing Scrap] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Hearty Breakfast] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Hello World] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: HIFUs Racecar] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Huntress Harpoon] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Kirn: The Item] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Luckiest Mask] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Lunch] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Memories of Misery] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Missile Guidance System] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Moldy Steak] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Monsters Visage] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Never-Ending Agony] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Pale Ale] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Pier Reviewed Source] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Pluripotent Bison Steak] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Pogo Stick] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Recursion] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Right Ring Finger of Providence] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Sigma Grindset] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Skull Key] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Spafnars Fries] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Spikestrip Chan NFT] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Tub Of Bart] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Tub Of Lard] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Tuesday Magazine] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Turbulent Defibrillator] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Ultra Instinct Aegis] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Viscous Blast] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Voidflux Pauldron] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: WhiteFragment] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Wind Flux Pauldron] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Wool Blanket] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Yhjtumgrhtfyddc] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Zany Soup] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Item: Zoom Lenses] ## Should this item appear in runs? # Setting type: Boolean # Default value: true Enable Item? = true ## Should the AI not be able to obtain this item? # Setting type: Boolean # Default value: false Blacklist Item from AI Use? = false [Unlock: Captain: Streetcleaning] ## Should this achievement be enabled? A value of false makes it always unlocked. # Setting type: Boolean # Default value: true Enable? = true [Unlock: Commando: The Delirious] ## Should this achievement be enabled? A value of false makes it always unlocked. # Setting type: Boolean # Default value: true Enable? = true [Unlock: Cracked Commando: Consistency] ## Should this achievement be enabled? A value of false makes it always unlocked. # Setting type: Boolean # Default value: true Enable? = true [Unlock: Engineer: Entangler] ## Should this achievement be enabled? A value of false makes it always unlocked. # Setting type: Boolean # Default value: true Enable? = true [Unlock: Huntress: Mincemeat] ## Should this achievement be enabled? A value of false makes it always unlocked. # Setting type: Boolean # Default value: true Enable? = true [Unlock: Railgunner: Balance] ## Should this achievement be enabled? A value of false makes it always unlocked. # Setting type: Boolean # Default value: true Enable? = true [Unlock: REX: Freshly Grown] ## Should this achievement be enabled? A value of false makes it always unlocked. # Setting type: Boolean # Default value: true Enable? = true [Unlock: Void Fiend: Insurrection] ## Should this achievement be enabled? A value of false makes it always unlocked. # Setting type: Boolean # Default value: true Enable? = true [Unlock: Void Fiend: only you] ## Should this achievement be enabled? A value of false makes it always unlocked. # Setting type: Boolean # Default value: true Enable? = true