using RoR2; using UnityEngine.Networking; namespace EntityStates.DeepVoidPortalBattery; public class Charged : BaseDeepVoidPortalBatteryState { public override void OnEnter() { base.OnEnter(); if ((bool)VoidStageMissionController.instance && NetworkServer.active) { VoidStageMissionController.instance.OnBatteryActivated(); } } }