using RoR2; using UnityEngine; namespace EntityStates.FalseSonBoss; public class SwatAwayPlayersWindup : BaseSkillState { [SerializeField] public float baseChargeDuration = 1f; [SerializeField] public float chargeThreshold = 3f; public static float minChargeForChargedAttack; public static GameObject chargeVfxPrefab; public static string chargeVfxChildLocatorName; public static GameObject crosshairOverridePrefab; public static float walkSpeedCoefficient; public static string startChargeLoopSFXString; public static string endChargeLoopSFXString; public static string enterSFXString; private int gauntlet; private uint soundID; private Transform chargeVfxInstanceTransform; private bool chargeAnimPlayed; private bool stateAborted; protected float chargeDuration { get; private set; } protected float charge { get; private set; } public override void OnEnter() { base.OnEnter(); chargeDuration = 0.5f; Util.PlaySound(enterSFXString, base.gameObject); } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Frozen; } public override void OnExit() { if (!stateAborted) { if ((bool)chargeVfxInstanceTransform) { EntityState.Destroy(chargeVfxInstanceTransform.gameObject); PlayAnimation("Gesture, Additive", "Empty"); PlayAnimation("Gesture, Override", "Empty"); chargeVfxInstanceTransform = null; } base.characterMotor.walkSpeedPenaltyCoefficient = 1f; Util.PlaySound(endChargeLoopSFXString, base.gameObject); base.OnExit(); } } public override void FixedUpdate() { if (stateAborted) { return; } base.FixedUpdate(); charge += Time.deltaTime; base.characterBody.SetSpreadBloom(charge); base.characterBody.SetAimTimer(3f); if (charge <= 3f && !chargeVfxInstanceTransform && (bool)chargeVfxPrefab) { Transform transform = FindModelChild(chargeVfxChildLocatorName); if ((bool)transform) { chargeVfxInstanceTransform = Object.Instantiate(chargeVfxPrefab, transform).transform; ScaleParticleSystemDuration component = chargeVfxInstanceTransform.GetComponent(); if ((bool)component) { component.newDuration = (1f - minChargeForChargedAttack) * chargeDuration; } } if (!chargeAnimPlayed) { PlayCrossfade("Gesture, Additive", "ChargeSwingIntro", "ChargeSwingIntro.playbackRate", chargeDuration, 0.1f); PlayCrossfade("Gesture, Override", "ChargeSwingIntro", "ChargeSwingIntro.playbackRate", chargeDuration, 0.1f); chargeAnimPlayed = true; } } else if (charge > baseChargeDuration) { outer.SetNextState(GetNextStateAuthority()); } if ((bool)chargeVfxInstanceTransform) { base.characterMotor.walkSpeedPenaltyCoefficient = walkSpeedCoefficient; } } public override void Update() { if (!stateAborted) { base.Update(); Mathf.Clamp01(base.age / chargeDuration); } } protected virtual EntityState GetNextStateAuthority() { return new SwatAwayPlayersSlam(); } }