namespace EntityStates.GrandParent; public class ChannelSunEnd : ChannelSunBase { public static string animLayerName; public static string animStateName; public static string animPlaybackRateParam; public static float baseDuration; private float duration; public override void OnEnter() { base.OnEnter(); duration = baseDuration / attackSpeedStat; PlayAnimation(animLayerName, animStateName, animPlaybackRateParam, duration); } public override void FixedUpdate() { base.FixedUpdate(); if (base.isAuthority && base.fixedAge >= duration) { outer.SetNextStateToMain(); } } }