using RoR2; using UnityEngine; namespace EntityStates.Gup; internal class SpawnState : GenericCharacterSpawnState { public static GameObject spawnEffectPrefab; public static string spawnEffectMuzzle; public override void OnEnter() { base.OnEnter(); if ((bool)spawnEffectPrefab) { EffectManager.SpawnEffect(spawnEffectPrefab, new EffectData { origin = FindModelChild(spawnEffectMuzzle).position, scale = base.characterBody.radius }, transmit: true); } } }