using RoR2; using UnityEngine; namespace EntityStates.HermitCrab; public class BurrowOut : BaseState { public static GameObject burrowPrefab; public static float baseDuration; public static string burrowOutSoundString; private float stopwatch; private Transform modelTransform; private ChildLocator childLocator; private float duration; public override void OnEnter() { base.OnEnter(); duration = baseDuration / attackSpeedStat; PlayCrossfade("Body", "BurrowOut", "BurrowOut.playbackRate", duration, 0.1f); modelTransform = GetModelTransform(); childLocator = modelTransform.GetComponent(); Util.PlaySound(burrowOutSoundString, base.gameObject); EffectManager.SimpleMuzzleFlash(burrowPrefab, base.gameObject, "BurrowCenter", transmit: false); } public override void OnExit() { base.OnExit(); } public override void FixedUpdate() { base.FixedUpdate(); stopwatch += GetDeltaTime(); if (stopwatch >= duration && base.isAuthority) { outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Skill; } }