using RoR2; using UnityEngine; using UnityEngine.Networking; namespace EntityStates.InfiniteTowerSafeWard; public class Burrow : BaseSafeWardState { [SerializeField] public float duration; [SerializeField] public float radius; [SerializeField] public string animationLayerName; [SerializeField] public string animationStateName; [SerializeField] public string enterSoundString; public override void OnEnter() { base.OnEnter(); PlayAnimation(animationLayerName, animationStateName); Util.PlaySound(enterSoundString, base.gameObject); if ((bool)zone) { zone.Networkradius = radius; } } public override void FixedUpdate() { base.FixedUpdate(); if (NetworkServer.active && base.fixedAge >= duration) { outer.SetNextState(new AwaitingActivation()); } } }