using RoR2; using RoR2.UI; using UnityEngine; namespace EntityStates.Mage.Weapon; public abstract class BaseChargeBombState : BaseSkillState { [SerializeField] public GameObject chargeEffectPrefab; [SerializeField] public string chargeSoundString; [SerializeField] public float baseDuration = 1.5f; [SerializeField] public float minBloomRadius; [SerializeField] public float maxBloomRadius; [SerializeField] public GameObject crosshairOverridePrefab; [SerializeField] public float minChargeDuration = 0.5f; private CrosshairUtils.OverrideRequest crosshairOverrideRequest; private uint loopSoundInstanceId; private static int EmptyStateHash = Animator.StringToHash("Empty"); private static int ChargeNovaBombStateHash = Animator.StringToHash("ChargeNovaBomb"); private static int ChargeNovaBombParamHash = Animator.StringToHash("ChargeNovaBomb.playbackRate"); protected float duration { get; private set; } protected Animator animator { get; private set; } protected ChildLocator childLocator { get; private set; } protected GameObject chargeEffectInstance { get; private set; } public override void OnEnter() { base.OnEnter(); duration = baseDuration / attackSpeedStat; animator = GetModelAnimator(); childLocator = GetModelChildLocator(); if ((bool)childLocator) { Transform transform = childLocator.FindChild("MuzzleBetween") ?? base.characterBody.coreTransform; if ((bool)transform && (bool)chargeEffectPrefab) { chargeEffectInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation); chargeEffectInstance.transform.parent = transform; ScaleParticleSystemDuration component = chargeEffectInstance.GetComponent(); ObjectScaleCurve component2 = chargeEffectInstance.GetComponent(); if ((bool)component) { component.newDuration = duration; } if ((bool)component2) { component2.timeMax = duration; } } } PlayChargeAnimation(); loopSoundInstanceId = Util.PlayAttackSpeedSound(chargeSoundString, base.gameObject, attackSpeedStat); if ((bool)crosshairOverridePrefab) { crosshairOverrideRequest = CrosshairUtils.RequestOverrideForBody(base.characterBody, crosshairOverridePrefab, CrosshairUtils.OverridePriority.Skill); } StartAimMode(duration + 2f); } public override void OnExit() { crosshairOverrideRequest?.Dispose(); AkSoundEngine.StopPlayingID(loopSoundInstanceId); if (!outer.destroying) { PlayAnimation("Gesture, Additive", EmptyStateHash); } EntityState.Destroy(chargeEffectInstance); base.OnExit(); } protected float CalcCharge() { return Mathf.Clamp01(base.fixedAge / duration); } public override void FixedUpdate() { base.FixedUpdate(); float charge = CalcCharge(); if (base.isAuthority && ((!IsKeyDownAuthority() && base.fixedAge >= minChargeDuration) || base.fixedAge >= duration)) { BaseThrowBombState nextState = GetNextState(); nextState.charge = charge; outer.SetNextState(nextState); } } public override void Update() { base.Update(); base.characterBody.SetSpreadBloom(Util.Remap(CalcCharge(), 0f, 1f, minBloomRadius, maxBloomRadius)); } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.PrioritySkill; } protected abstract BaseThrowBombState GetNextState(); protected virtual void PlayChargeAnimation() { PlayAnimation("Gesture, Additive", ChargeNovaBombStateHash, ChargeNovaBombParamHash, duration); } }