using RoR2; using UnityEngine; using UnityEngine.Networking; namespace EntityStates.MinorConstruct; public class DeathState : GenericCharacterDeath { public static GameObject explosionPrefab; public override void OnEnter() { base.OnEnter(); if (NetworkServer.active) { EffectManager.SimpleEffect(explosionPrefab, base.transform.position, base.transform.rotation, transmit: true); EntityState.Destroy(base.gameObject); } } public override void OnExit() { DestroyModel(); base.OnExit(); } }