using RoR2; namespace EntityStates.Missions.Arena.NullWard; public class NullWardBaseState : EntityState { public static float wardRadiusOff; public static float wardRadiusOn; public static float wardWaitingRadius; protected SphereZone sphereZone; protected PurchaseInteraction purchaseInteraction; protected ChildLocator childLocator; protected ArenaMissionController arenaMissionController => ArenaMissionController.instance; public override void OnEnter() { base.OnEnter(); sphereZone = GetComponent(); sphereZone.enabled = true; purchaseInteraction = GetComponent(); childLocator = GetComponent(); base.gameObject.GetComponent().teamIndex = TeamIndex.Player; } }