using System.Collections.Generic; using RoR2; using UnityEngine; using UnityEngine.Networking; namespace EntityStates.Missions.BrotherEncounter; public class BrotherEncounterBaseState : EntityState { protected ChildLocator childLocator; protected virtual bool shouldEnableArenaWalls => true; protected virtual bool shouldEnableArenaNodes => true; public override void OnEnter() { base.OnEnter(); childLocator = GetComponent(); Transform transform = childLocator.FindChild("ArenaWalls"); Transform transform2 = childLocator.FindChild("ArenaNodes"); if ((bool)transform) { transform.gameObject.SetActive(shouldEnableArenaWalls); } if ((bool)transform2) { transform2.gameObject.SetActive(shouldEnableArenaNodes); } } public override void OnExit() { base.OnExit(); } public void KillAllMonsters() { if (!NetworkServer.active) { return; } foreach (TeamComponent item in new List(TeamComponent.GetTeamMembers(TeamIndex.Monster))) { if ((bool)item) { HealthComponent component = item.GetComponent(); if ((bool)component) { component.Suicide(); } } } } }