using RoR2; using UnityEngine; namespace EntityStates.MoonElevator; public class Inactive : MoonElevatorBaseState { private static int InactiveStateHash = Animator.StringToHash("Inactive"); public override Interactability interactability => Interactability.ConditionsNotMet; public override bool goToNextStateAutomatically => false; public override bool showBaseEffects => false; public override void OnEnter() { base.OnEnter(); PlayAnimation("Base", InactiveStateHash); } }