using RoR2; using UnityEngine; namespace EntityStates.ParentMonster; public class GroundSlam : BaseState { public static float duration = 3.5f; public static float damageCoefficient = 4f; public static float forceMagnitude = 16f; public static float radius = 3f; private BlastAttack attack; public static string attackSoundString; public static GameObject slamImpactEffect; public static GameObject meleeTrailEffectL; public static GameObject meleeTrailEffectR; private Animator modelAnimator; private Transform modelTransform; private bool hasAttacked; public override void OnEnter() { base.OnEnter(); modelAnimator = GetModelAnimator(); modelTransform = GetModelTransform(); Util.PlayAttackSpeedSound(attackSoundString, base.gameObject, attackSpeedStat); PlayCrossfade("Body", "Slam", "Slam.playbackRate", duration, 0.1f); if ((bool)base.characterDirection) { base.characterDirection.moveVector = GetAimRay().direction; } } public override void OnExit() { base.OnExit(); } public override void FixedUpdate() { base.FixedUpdate(); if ((bool)modelAnimator && modelAnimator.GetFloat("Slam.hitBoxActive") > 0.5f && !hasAttacked) { if (base.isAuthority) { if ((bool)base.characterDirection) { base.characterDirection.moveVector = base.characterDirection.forward; } if ((bool)modelTransform) { Transform transform = FindModelChild("SlamZone"); if ((bool)transform) { attack = new BlastAttack(); attack.attacker = base.gameObject; attack.inflictor = base.gameObject; attack.teamIndex = TeamComponent.GetObjectTeam(base.gameObject); attack.baseDamage = damageStat * damageCoefficient; attack.baseForce = forceMagnitude; attack.position = transform.position; attack.radius = radius; attack.Fire(); } } } hasAttacked = true; } if (base.fixedAge >= duration && base.isAuthority) { outer.SetNextStateToMain(); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.PrioritySkill; } }