using RoR2; using UnityEngine; namespace EntityStates.RoboBallBoss; public class SpawnState : GenericCharacterSpawnState { public static GameObject spawnEffectPrefab; public static float spawnEffectRadius; public override void OnEnter() { base.OnEnter(); if ((bool)spawnEffectPrefab) { EffectManager.SpawnEffect(spawnEffectPrefab, new EffectData { origin = base.characterBody.corePosition, scale = spawnEffectRadius }, transmit: false); } } }