using RoR2.HudOverlay; using UnityEngine; namespace EntityStates.Seeker; public class Meditate : BaseWindUp { [SerializeField] public new GameObject scopeOverlayPrefab; private OverlayController overlayController; public override void OnEnter() { base.OnEnter(); overlayController = HudOverlayManager.AddOverlay(base.gameObject, new OverlayCreationParams { prefab = scopeOverlayPrefab, childLocatorEntry = "ScopeContainer" }); } }