using System.Linq; using RoR2; using UnityEngine; namespace EntityStates.TitanMonster; public class ChargeMegaLaser : BaseState { public static float baseDuration = 3f; public static float laserMaxWidth = 0.2f; [SerializeField] public GameObject effectPrefab; [SerializeField] public GameObject laserPrefab; public static string chargeAttackSoundString; public static float lockOnAngle; private HurtBox lockedOnHurtBox; public float duration; private GameObject chargeEffect; private GameObject laserEffect; private LineRenderer laserLineComponent; private Vector3 visualEndPosition; private float flashTimer; private bool laserOn; private BullseyeSearch enemyFinder; private const float originalSoundDuration = 2.1f; private EffectManagerHelper _emh_chargeEffect; private EffectManagerHelper _emh_laserEffect; public override void Reset() { base.Reset(); lockedOnHurtBox = null; duration = 0f; chargeEffect = null; laserEffect = null; laserLineComponent = null; visualEndPosition = Vector3.zero; flashTimer = 0f; laserOn = false; if (enemyFinder != null) { enemyFinder.Reset(); } _emh_chargeEffect = null; _emh_laserEffect = null; } public override void OnEnter() { base.OnEnter(); duration = baseDuration / attackSpeedStat; Transform modelTransform = GetModelTransform(); Util.PlayAttackSpeedSound(chargeAttackSoundString, base.gameObject, 2.1f / duration); Ray aimRay = GetAimRay(); enemyFinder = new BullseyeSearch(); enemyFinder.maxDistanceFilter = 2000f; enemyFinder.maxAngleFilter = lockOnAngle; enemyFinder.searchOrigin = aimRay.origin; enemyFinder.searchDirection = aimRay.direction; enemyFinder.filterByLoS = false; enemyFinder.sortMode = BullseyeSearch.SortMode.Angle; enemyFinder.teamMaskFilter = TeamMask.allButNeutral; if ((bool)base.teamComponent) { enemyFinder.teamMaskFilter.RemoveTeam(base.teamComponent.teamIndex); } if ((bool)modelTransform) { ChildLocator component = modelTransform.GetComponent(); if ((bool)component) { Transform transform = component.FindChild("MuzzleLaser"); if ((bool)transform) { if ((bool)effectPrefab) { if (!EffectManager.ShouldUsePooledEffect(effectPrefab)) { chargeEffect = Object.Instantiate(effectPrefab, transform.position, transform.rotation); } else { _emh_chargeEffect = EffectManager.GetAndActivatePooledEffect(effectPrefab, transform.position, transform.rotation); chargeEffect = _emh_chargeEffect.gameObject; } chargeEffect.transform.parent = transform; ScaleParticleSystemDuration component2 = chargeEffect.GetComponent(); if ((bool)component2) { component2.newDuration = duration; } } if ((bool)laserPrefab) { if (!EffectManager.ShouldUsePooledEffect(laserPrefab)) { laserEffect = Object.Instantiate(laserPrefab, transform.position, transform.rotation); } else { _emh_laserEffect = EffectManager.GetAndActivatePooledEffect(laserPrefab, transform.position, transform.rotation); laserEffect = _emh_laserEffect.gameObject; } laserEffect.transform.parent = transform; laserLineComponent = laserEffect.GetComponent(); } } } } if ((bool)base.characterBody) { base.characterBody.SetAimTimer(duration); } flashTimer = 0f; laserOn = true; } public override void OnExit() { base.OnExit(); if ((bool)chargeEffect) { if (_emh_chargeEffect != null && _emh_chargeEffect.OwningPool != null) { _emh_chargeEffect.OwningPool.ReturnObject(_emh_chargeEffect); } else { EntityState.Destroy(chargeEffect); } _emh_chargeEffect = null; chargeEffect = null; } if ((bool)laserEffect) { if (_emh_laserEffect != null && _emh_laserEffect.OwningPool != null) { _emh_laserEffect.OwningPool.ReturnObject(_emh_laserEffect); } else { EntityState.Destroy(laserEffect); } _emh_laserEffect = null; laserEffect = null; } } public override void Update() { base.Update(); if (!laserEffect || !laserLineComponent) { return; } float num = 1000f; Ray aimRay = GetAimRay(); enemyFinder.RefreshCandidates(); lockedOnHurtBox = enemyFinder.GetResults().FirstOrDefault(); if ((bool)lockedOnHurtBox) { aimRay.direction = lockedOnHurtBox.transform.position - aimRay.origin; } Vector3 position = laserEffect.transform.parent.position; Vector3 point = aimRay.GetPoint(num); if (Physics.Raycast(aimRay, out var hitInfo, num, (int)LayerIndex.world.mask | (int)LayerIndex.CommonMasks.characterBodiesOrDefault)) { point = hitInfo.point; } laserLineComponent.SetPosition(0, position); laserLineComponent.SetPosition(1, point); float num2; if (duration - base.age > 0.5f) { num2 = base.age / duration; } else { flashTimer -= Time.deltaTime; if (flashTimer <= 0f) { laserOn = !laserOn; flashTimer = 1f / 30f; } num2 = (laserOn ? 1f : 0f); } num2 *= laserMaxWidth; laserLineComponent.startWidth = num2; laserLineComponent.endWidth = num2; } public override void FixedUpdate() { base.FixedUpdate(); if (base.fixedAge >= duration && base.isAuthority) { FireMegaLaser nextState = new FireMegaLaser(); outer.SetNextState(nextState); } } public override InterruptPriority GetMinimumInterruptPriority() { return InterruptPriority.Skill; } }