using RoR2; namespace EntityStates.UrchinTurret.Weapon; public class MinigunSpinDown : MinigunState { public static float baseDuration; public static string sound; private float duration; public override void OnEnter() { base.OnEnter(); duration = baseDuration / attackSpeedStat; Util.PlayAttackSpeedSound(sound, base.gameObject, attackSpeedStat); } public override void FixedUpdate() { base.FixedUpdate(); if (base.fixedAge >= duration && base.isAuthority) { outer.SetNextStateToMain(); } } }