using RoR2; using UnityEngine; namespace EntityStates.VoidJailer; public class SpawnState : GenericCharacterSpawnState { public static GameObject spawnFXPrefab; public static string spawnFXTransformName; public override void OnEnter() { base.OnEnter(); PlaySpawnFX(); } private void PlaySpawnFX() { if (spawnFXPrefab != null && !string.IsNullOrEmpty(spawnFXTransformName)) { EffectManager.SimpleMuzzleFlash(spawnFXPrefab, base.gameObject, spawnFXTransformName, transmit: false); } } }