using UnityEngine; namespace RoR2.Items; public class NearbyDamageBonusBodyBehavior : BaseItemBodyBehavior { private GameObject nearbyDamageBonusIndicator; private bool indicatorEnabled { get { return nearbyDamageBonusIndicator; } set { if (indicatorEnabled != value) { if (value) { GameObject original = LegacyResourcesAPI.Load("Prefabs/NetworkedObjects/NearbyDamageBonusIndicator"); nearbyDamageBonusIndicator = Object.Instantiate(original, base.body.corePosition, Quaternion.identity); nearbyDamageBonusIndicator.GetComponent().AttachToGameObjectAndSpawn(base.gameObject); } else { Object.Destroy(nearbyDamageBonusIndicator); nearbyDamageBonusIndicator = null; } } } } [ItemDefAssociation(useOnServer = true, useOnClient = false)] private static ItemDef GetItemDef() { return RoR2Content.Items.NearbyDamageBonus; } private void OnEnable() { indicatorEnabled = true; } private void OnDisable() { indicatorEnabled = false; } }