using UnityEngine; namespace RoR2.Navigation; public class GateStateSetter : MonoBehaviour { public string gateToEnableWhenEnabled; public string gateToDisableWhenEnabled; private void OnEnable() { UpdateGates(enabledState: true); } private void OnDisable() { UpdateGates(enabledState: false); } private void UpdateGates(bool enabledState) { if ((bool)SceneInfo.instance) { if (!string.IsNullOrEmpty(gateToEnableWhenEnabled)) { SceneInfo.instance.SetGateState(gateToEnableWhenEnabled, enabledState); } if (!string.IsNullOrEmpty(gateToDisableWhenEnabled)) { SceneInfo.instance.SetGateState(gateToDisableWhenEnabled, !enabledState); } } } [ContextMenu("ToggleGates as if Enabled")] private void ToggleEnable() { UpdateGates(enabledState: true); } [ContextMenu("ToggleGates as if Disabled")] private void ToggleDisable() { UpdateGates(enabledState: false); } }