using UnityEngine; namespace RoR2.Projectile; public struct FireProjectileInfo { public GameObject projectilePrefab; public Vector3 position; public Quaternion rotation; public GameObject owner; public GameObject target; public bool useSpeedOverride; private float _speedOverride; public bool useFuseOverride; private float _fuseOverride; public float damage; public float force; public bool crit; public DamageColorIndex damageColorIndex; public ProcChainMask procChainMask; public DamageTypeCombo? damageTypeOverride; public float speedOverride { get { if (!useSpeedOverride) { return -1f; } return _speedOverride; } set { useSpeedOverride = value != -1f; _speedOverride = value; } } public float fuseOverride { get { if (!useFuseOverride) { return -1f; } return _fuseOverride; } set { useFuseOverride = value != -1f; _fuseOverride = value; } } }