using UnityEngine; using UnityEngine.UI; namespace RoR2.UI; public class DisplayStock : MonoBehaviour { public SkillSlot skillSlot; public Image[] stockImages; public Sprite fullStockSprite; public Color fullStockColor; public Sprite emptyStockSprite; public Color emptyStockColor; private HudElement hudElement; private SkillLocator skillLocator; private void Awake() { hudElement = GetComponent(); } private void Update() { if (!hudElement.targetCharacterBody) { return; } if (!skillLocator) { skillLocator = hudElement.targetCharacterBody.GetComponent(); } if (!skillLocator) { return; } GenericSkill skill = skillLocator.GetSkill(skillSlot); if (!skill) { return; } for (int i = 0; i < stockImages.Length; i++) { if (skill.stock > i) { stockImages[i].sprite = fullStockSprite; stockImages[i].color = fullStockColor; } else { stockImages[i].sprite = emptyStockSprite; stockImages[i].color = emptyStockColor; } } } }