using TMPro; using UnityEngine; namespace RoR2.UI; public class FPS : MonoBehaviour { public TextMeshProUGUI targetText; private float deltaTime; private float stopwatch; private const float updateTime = 1f; private void Update() { stopwatch += Time.unscaledDeltaTime; deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f; if (stopwatch >= 1f) { stopwatch -= 1f; float num = deltaTime * 1000f; float num2 = 1f / deltaTime; string text = $"{num:0.0} ms \n{num2:0.} fps"; targetText.text = text; } } }