using UnityEngine; namespace RoR2.UI; public class HudObjectiveTargetSetter : MonoBehaviour { public ObjectivePanelController objectivePanelController; private HUD hud; private void OnEnable() { hud = GetComponentInParent(); } private void Update() { if ((bool)hud && (bool)objectivePanelController) { objectivePanelController.SetCurrentMaster(hud.targetMaster); } } }