using UnityEngine; namespace RoR2.UI; [RequireComponent(typeof(RectTransform))] [ExecuteInEditMode] public class MainUIArea : MonoBehaviour { private RectTransform rectTransform; private RectTransform parentRectTransform; private void Awake() { rectTransform = GetComponent(); parentRectTransform = rectTransform.parent.GetComponent(); } private void Update() { Rect rect = parentRectTransform.rect; float num = rect.width * 0.05f; float num2 = rect.height * 0.05f; rectTransform.offsetMin = new Vector2(num, num2); rectTransform.offsetMax = new Vector2(0f - num, 0f - num2); } }