using UnityEngine; namespace RoR2; public class ApplyTorqueOnStart : MonoBehaviour { public Vector3 localTorque; public bool randomize; private void Start() { Rigidbody component = GetComponent(); if ((bool)component) { Vector3 torque = localTorque; if (randomize) { torque.x = Random.Range((0f - torque.x) / 2f, torque.x / 2f); torque.y = Random.Range((0f - torque.y) / 2f, torque.y / 2f); torque.z = Random.Range((0f - torque.z) / 2f, torque.z / 2f); } component.AddRelativeTorque(torque); } } }