using System; using ThreeEyedGames; using UnityEngine; namespace RoR2; public class ArtifactFormulaDisplay : MonoBehaviour { [Serializable] public struct ArtifactCompoundDisplayInfo { public ArtifactCompoundDef artifactCompoundDef; public Decal decal; } public ArtifactCompoundDisplayInfo[] artifactCompoundDisplayInfos; private void Start() { ArtifactCompoundDisplayInfo[] array = artifactCompoundDisplayInfos; for (int i = 0; i < array.Length; i++) { ArtifactCompoundDisplayInfo artifactCompoundDisplayInfo = array[i]; artifactCompoundDisplayInfo.decal.Material = artifactCompoundDisplayInfo.artifactCompoundDef.decalMaterial; } } }