using UnityEngine.Networking; namespace RoR2; public class BaseDefenseRun : Run { protected new void Awake() { base.Awake(); } private void UNetVersion() { } public override bool OnSerialize(NetworkWriter writer, bool forceAll) { bool flag = base.OnSerialize(writer, forceAll); bool flag2 = default(bool); return flag2 || flag; } public override void OnDeserialize(NetworkReader reader, bool initialState) { base.OnDeserialize(reader, initialState); } public override void PreStartClient() { base.PreStartClient(); } }