namespace RoR2; public class BearVoidBehavior : CharacterBody.ItemBehavior { private void Awake() { base.enabled = false; } private void OnEnable() { } private void OnDisable() { if ((bool)body) { if (body.HasBuff(DLC1Content.Buffs.BearVoidReady)) { body.RemoveBuff(DLC1Content.Buffs.BearVoidReady); } if (body.HasBuff(DLC1Content.Buffs.BearVoidCooldown)) { body.RemoveBuff(DLC1Content.Buffs.BearVoidCooldown); } } } private void FixedUpdate() { if ((bool)body && !body.HasBuff(DLC1Content.Buffs.BearVoidReady) && !body.HasBuff(DLC1Content.Buffs.BearVoidCooldown)) { body.AddBuff(DLC1Content.Buffs.BearVoidReady); } } }