using UnityEngine; namespace RoR2; public class ElementalRingController : MonoBehaviour { public GameObject elementalRingAvailableObject; private CharacterBody characterBody; private void Start() { CharacterModel componentInParent = GetComponentInParent(); if ((bool)componentInParent) { characterBody = componentInParent.body; } } private void FixedUpdate() { if ((bool)characterBody) { bool flag = characterBody.HasBuff(RoR2Content.Buffs.ElementalRingsReady); if (flag != elementalRingAvailableObject.activeSelf) { elementalRingAvailableObject.SetActive(flag); } } } }