using UnityEngine; namespace RoR2; public class ExplodeRigidbodiesOnStart : MonoBehaviour { public Rigidbody[] bodies; public float force; public float explosionRadius; private void Start() { Vector3 position = base.transform.position; for (int i = 0; i < bodies.Length; i++) { bodies[i].AddExplosionForce(force, position, explosionRadius); } } }