using UnityEngine; namespace RoR2; [CreateAssetMenu(menuName = "RoR2/Infinite Tower/Infinite Tower Wave Count Prerequisites")] public class InfiniteTowerWaveCountPrerequisites : InfiniteTowerWavePrerequisites { [SerializeField] private int minimumWaveCount; public override bool AreMet(InfiniteTowerRun run) { return run.waveIndex >= minimumWaveCount; } }