using UnityEngine; namespace RoR2; [RequireComponent(typeof(CharacterMaster))] public class MasterDropDroplet : MonoBehaviour { private CharacterMaster characterMaster; public PickupDropTable[] dropTables; public ulong salt; [Header("Deprecated")] public SerializablePickupIndex[] pickupsToDrop; private Xoroshiro128Plus rng; private void Start() { characterMaster = GetComponent(); rng = new Xoroshiro128Plus(Run.instance.seed ^ salt); } public void DropItems() { CharacterBody body = characterMaster.GetBody(); if (!body) { return; } PickupDropTable[] array = dropTables; foreach (PickupDropTable pickupDropTable in array) { if ((bool)pickupDropTable) { PickupDropletController.CreatePickupDroplet(pickupDropTable.GenerateDrop(rng), body.coreTransform.position, new Vector3(Random.Range(-4f, 4f), 20f, Random.Range(-4f, 4f))); } } SerializablePickupIndex[] array2 = pickupsToDrop; for (int i = 0; i < array2.Length; i++) { PickupDropletController.CreatePickupDroplet(PickupCatalog.FindPickupIndex(array2[i].pickupName), body.coreTransform.position, new Vector3(Random.Range(-4f, 4f), 20f, Random.Range(-4f, 4f))); } } }