using UnityEngine; namespace RoR2; public class MonsterCounter : MonoBehaviour { private int enemyList; private int CountEnemies() { return TeamComponent.GetTeamMembers(TeamIndex.Monster).Count; } private void Update() { enemyList = CountEnemies(); } private void OnGUI() { GUI.Label(new Rect(12f, 160f, 200f, 25f), "Living Monsters: " + enemyList); } }