using UnityEngine; using UnityEngine.Playables; namespace RoR2; public class OutroCutsceneController : MonoBehaviour { public PlayableDirector playableDirector; private int finishCount; public static OutroCutsceneController instance { get; private set; } public bool cutsceneIsFinished { get; private set; } public void Finish() { finishCount++; if (finishCount >= 1) { cutsceneIsFinished = true; } } private void OnEnable() { instance = SingletonHelper.Assign(instance, this); } private void OnDisable() { instance = SingletonHelper.Unassign(instance, this); } }