using UnityEngine; namespace RoR2; public class PlacementUtility : MonoBehaviour { public Transform targetParent; public GameObject prefabPlacement; public bool normalToSurface; public bool flipForwardDirection; public float minScale = 1f; public float maxScale = 2f; public float minXRotation; public float maxXRotation; public float minYRotation; public float maxYRotation; public float minZRotation; public float maxZRotation; private void Start() { } private void Update() { } public void PlacePrefab(Vector3 targetPosition, Quaternion rotation) { _ = (bool)prefabPlacement; } }