using UnityEngine; namespace RoR2; [ExecuteAlways] public class PositionAlongBasicBezierSpline : MonoBehaviour { public BasicBezierSpline curve; [Range(0f, 1f)] public float normalizedPositionAlongCurve; private void Update() { if ((bool)curve) { base.transform.position = curve.Evaluate(normalizedPositionAlongCurve); } } }