using System; using UnityEngine; namespace RoR2; public struct ServerAchievementIndex : IEquatable { [SerializeField] public int intValue; public bool Equals(ServerAchievementIndex other) { return intValue == other.intValue; } public override bool Equals(object obj) { if (obj == null) { return false; } if (obj is ServerAchievementIndex) { return Equals((ServerAchievementIndex)obj); } return false; } public override int GetHashCode() { return intValue.GetHashCode(); } public static ServerAchievementIndex operator ++(ServerAchievementIndex achievementIndex) { achievementIndex.intValue++; return achievementIndex; } public static bool operator ==(ServerAchievementIndex a, ServerAchievementIndex b) { return a.intValue == b.intValue; } public static bool operator !=(ServerAchievementIndex a, ServerAchievementIndex b) { return a.intValue != b.intValue; } }