using UnityEngine; using UnityEngine.Networking; namespace RoR2; public class ShrineBehavior : NetworkBehaviour { private static int kRpcRpcSetPingable; [ClientRpc] protected virtual void RpcSetPingable(bool value) { NetworkIdentity component = GetComponent(); if ((bool)component) { component.isPingable = value; } } private void UNetVersion() { } protected static void InvokeRpcRpcSetPingable(NetworkBehaviour obj, NetworkReader reader) { if (!NetworkClient.active) { Debug.LogError("RPC RpcSetPingable called on server."); } else { ((ShrineBehavior)obj).RpcSetPingable(reader.ReadBoolean()); } } public void CallRpcSetPingable(bool value) { if (!NetworkServer.active) { Debug.LogError("RPC Function RpcSetPingable called on client."); return; } NetworkWriter networkWriter = new NetworkWriter(); networkWriter.Write((short)0); networkWriter.Write((short)2); networkWriter.WritePackedUInt32((uint)kRpcRpcSetPingable); networkWriter.Write(GetComponent().netId); networkWriter.Write(value); SendRPCInternal(networkWriter, 0, "RpcSetPingable"); } static ShrineBehavior() { kRpcRpcSetPingable = 85555619; NetworkBehaviour.RegisterRpcDelegate(typeof(ShrineBehavior), kRpcRpcSetPingable, InvokeRpcRpcSetPingable); NetworkCRC.RegisterBehaviour("ShrineBehavior", 0); } public override bool OnSerialize(NetworkWriter writer, bool forceAll) { bool result = default(bool); return result; } public override void OnDeserialize(NetworkReader reader, bool initialState) { } public override void PreStartClient() { } }