namespace RoR2; public static class StrengthenBurnUtils { public static void CheckDotForUpgrade(Inventory inventory, ref InflictDotInfo dotInfo) { if (dotInfo.dotIndex == DotController.DotIndex.Burn || dotInfo.dotIndex == DotController.DotIndex.Helfire) { int itemCount = inventory.GetItemCount(DLC1Content.Items.StrengthenBurn); if (itemCount > 0) { dotInfo.preUpgradeDotIndex = dotInfo.dotIndex; dotInfo.dotIndex = DotController.DotIndex.StrongerBurn; float num = 1 + 3 * itemCount; dotInfo.damageMultiplier *= num; dotInfo.totalDamage *= num; } } } }