using UnityEngine; namespace RoR2; public class SurfaceDefProvider : MonoBehaviour { [Tooltip("The primary surface definition. Use this when not tying to a splatmap.")] public SurfaceDef surfaceDef; public static SurfaceDef GetObjectSurfaceDef(Collider collider, Vector3 position) { SurfaceDefProvider component = collider.GetComponent(); if (!component) { return null; } return component.surfaceDef; } }