using UnityEngine; namespace RoR2; [RequireComponent(typeof(BezierCurveLine))] public class TetherVfx : MonoBehaviour { public AnimateShaderAlpha fadeOut; [Tooltip("The transform to position at the target.")] public Transform tetherEndTransform; [Tooltip("The transform to position the end to.")] public Transform tetherTargetTransform; private BezierCurveLine curve; private void Start() { curve = GetComponent(); } public void Update() { if ((bool)tetherTargetTransform && (bool)tetherEndTransform) { tetherEndTransform.position = tetherTargetTransform.position; } if ((bool)curve && (bool)tetherTargetTransform) { curve.p1 = tetherTargetTransform.position; } } public void Terminate() { if ((bool)fadeOut) { fadeOut.enabled = true; } else { Object.Destroy(base.gameObject); } } }