using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class SetAngularVelocity : MonoBehaviour { public Vector3 angularVelocity; private Rigidbody rigidBody; private void Start() { rigidBody = GetComponent(); } private void FixedUpdate() { rigidBody.maxAngularVelocity = angularVelocity.magnitude; rigidBody.angularVelocity = base.transform.TransformVector(angularVelocity); } }