using UDPHelperSpace; using UnityEngine; public static class UDPHelper { public static UDPSender Sender; public static UDPReceive Receiver; public static UDPTest Test; private static UDPSenderUpdate uDPSender; static UDPHelper() { Sender = new UDPSender(); Receiver = new UDPReceive(); Test = new UDPTest(); GameObject gameObject = new GameObject("UDPHelperSender"); gameObject.AddComponent(); uDPSender = gameObject.GetComponent(); } }